Archive for 'Wireframes'
The Importance of Tying Personas to Wireframes
Do you design wireframes without knowing who your users are? Knowing the type of user who uses your interface is important in designing a great user experience.
Read more »Final Designs are Always the Simplest and Most Practical
A pattern I have noticed on every project I’ve worked on is that the final design that clients use is always use is the one that’s simplest and most practical.
Read more »Why More and More Designers are Switching to Fireworks
Have you ever wondered which tool, Adobe Photoshop or Fireworks, is better suited for web and application design? There are many designers who use Fireworks. But there are far more who use Photoshop.
Read more »4 Things No One Told Me About High-Fidelity Wireframes
Wireframes come in different fidelities. On one hand, you have low-fidelity wireframes that don’t resemble the final product as much, but still capture the user interface layout and controls.
Read more »How to Get Clients to Approve Your Wireframes Every Time
You have finally finished your wireframes. You present them to your client and your client loves them. Your job’s done, right? Not quite. Chances are the client will come back to you and present you with some ideas of their own.
Read more »Wireframe Effectively on the New, Improved 970 Grid System
Page layout is an important aspect of web design. A popular approach to designing page layouts is to use a grid system. Grid systems are generally used at the web development or visual design stage of the design process.
Read more »Advanced Omnigraffle Tips
It’s rare to find Omnigraffle tips that aren’t just for beginners, but are for more advanced users too. The article below offers tips on some things that I didn’t even know Omnigraffle could do.
Read more »Why It’s Important to Annotate Your Wireframes
Have you ever delivered your wireframes to a client only to have them quickly tell you what things they dislike and want you to change? The problem here is that biases occur when people judge something before they understand it.
Read more »The Power of Wireframes and Mockups
In user experience design, there are a variety of deliverables that a typical UX designer generates. They can include personas, process flows, site maps, concept maps, heuristic evaluations, user scenarios, content inventories, and etc.
Read more »Top Two Wireframing Tools
Wireframing is an important part of the design process. It usually occurs in the beginning before any graphic design takes place. Its sole purpose is to communicate the content structure, navigation and layout.
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