Archive for 'Buttons'

How to Make Sure Users Don’t Accidentally Delete

How to Make Sure Users Don’t Accidentally Delete

Everyone knows how frustrating it is when you delete something you didn’t mean to delete. Whatever gets deleted is usually gone forever and the user is back to where they started. This is why it’s important to have confirmation windows when a user tries to delete.

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How to Make Progress Bars Feel Faster to Users

How to Make Progress Bars Feel Faster to Users

In today’s age of instant gratification, making users wait too long for your application to load is a user experience issue. If users get the feeling that your application loads too slow, they’ll grow impatient, and spend their time elsewhere.

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Arrow and Ellipsis Affordances on Buttons and Menus

Arrow and Ellipsis Affordances on Buttons and Menus

There’s more to menus and buttons than just labels. Before users click a button or menu option, they’ll usually read the label first. But labels alone don’t always give users a clear picture of what will happen after they click it.

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9 Rules to Make Your Icons Clear and Intuitive

9 Rules to Make Your Icons Clear and Intuitive

Have you ever looked at an icon and struggled to figure out what it meant? Users do this all the time with icons they’re not familiar with. And there are only a small set of icons that users are universally familiar with.

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Why Distinct Icon Outlines Help Users Scan Faster

Why Distinct Icon Outlines Help Users Scan Faster

Icons are visual cues that help users use interfaces more efficiently. Instead of reading each word on an interface, users can scan for the icon that represents the task they’re trying to do.

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The Visual Weight of Primary and Secondary Action Buttons

The Visual Weight of Primary and Secondary Action Buttons

Most user interfaces have multiple buttons. But not every button is equal. Some are primary to the user’s task and some are secondary. To make this distinction clear, you should make use of visual weight.

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Why ‘Ok’ Buttons in Dialog Boxes Work Best on the Right

Why ‘Ok’ Buttons in Dialog Boxes Work Best on the Right

A question designers often wonder when designing dialog boxes is where to place their ‘Ok’ and ‘Cancel’ buttons. The ‘Ok’ button is the primary button that completes the action the user initiated.

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Why Users Click Right Call to Actions More Than Left Ones

Why Users Click Right Call to Actions More Than Left Ones

How you design your call to action buttons can affect whether users click them or not. Most designers focus on how their call to action buttons look.

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Why the ‘Ok’ Button is No Longer Okay

Why the ‘Ok’ Button is No Longer Okay

When the graphical user interface first emerged, designers designed their dialog boxes with a mechanical and binary approach. Clicking the ‘Ok’ button on a dialog box meant that the user wanted the system to carry out an action.

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Call to Action Buttons Best Practices Guide

Call to Action Buttons Best Practices Guide

Your buttons may call users to act, but do they compel users to act? Buttons can come in different shapes and forms, but a button isn’t effective if it doesn’t compel users to take action.

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